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ugge has been coming along very nice and it’s very easy to use but I’ve run across a problem. I’ve coded the scene graph nodes to have a number of default objects like a vector for position and a rect for size and objects for all kinds of other things. each node allocated 9 object by default. the problem is that on phones, that’s a lot of objects for the monkey GC to handle. I was finding that I couldn’t use a node for a lot sprites or for sure couldn’t use them for particles. I could only do about 400 nodes until my frame rate dropped while I can process and draw a couple thousand if I stuck to native datatypes.
So, I’ve decided to refactor my base node and ‘unroll’ the component objects right into the base class. this will take some time to do, bummer!
I’ve uploaded a version of Texpac that’s been sitting on my computer for quite some time. It has experimental graphic filters that I use like basic gradient and outlining. I’ve also uploaded a quick and dirty port to monkey of my bmx pacimage module… with simple example. I have a more complete version in my ugge framework.
I’ve been having some great success with my framework lately and things are coming together very nicely. I put a bug report on the forum and Mark said it’s an undocumented feature! this is great as that was the answer I was looking for. so that and his recent changes to generics mean I’m going to go back and rewrite/refactor a few things.
I’ve updated the texpac mod for bmx and included a mac download as well.
I downloaded Monkey a few months ago but since then I didn’t have much time to get into it. Now though I’m going to start and restart some projects using both Monkey and BlitzMax. First up, is combining my bmax libraries into a nice framework for monkey and updating Texpac for it.
Ok, I’ve started back on the site a little and finished the few things that kept me from pushing out the wordpress version. What do you think? The new WordPress pages are clearly not as fast as the old Rocks pages and the old Texpac pages built with just basic html, but I like the options it provides.
I was having the worst time trying to get 2 columns to work right. Then I ran it through a validator and found a h2 tag close with an h3 tag and a div not closed. I’m feeling much better now!
I was finding it difficult to find the right css elements when modifying the twenty ten theme… I got a little frustrated and decide just to build the theme from the ground up. I’m starting with just the required php from twenty ten and a completely blank css file. I have a good idea what I want it to look like so hopefully this won’t be too difficult for someone new to WordPress.