A couple of people have asked for a linux version of Texpac… Since I don’t have a functioning installation I’ve decided to just release the source code under creative commons attribution 3.0. It compiles under BlitzMax version 1.41 and MaxGUI 1.41. Don’t forget to move dmaz.mod to the modules folder. Check the Texpac page for the download..
I’ve uploaded a version of Texpac that’s been sitting on my computer for quite some time. It has experimental graphic filters that I use like basic gradient and outlining. I’ve also uploaded a quick and dirty port to monkey of my bmx pacimage module… with simple example. I have a more complete version in my ugge framework.
I’ve updated the texpac mod for bmx and included a mac download as well.
oops, forgot a link to the Texpac tutorial page… Texpac old tutorial
I downloaded Monkey a few months ago but since then I didn’t have much time to get into it. Now though I’m going to start and restart some projects using both Monkey and BlitzMax. First up, is combining my bmax libraries into a nice framework for monkey and updating Texpac for it.
Uploaded new PacImage module compiled under BlitzMax 1.30. It includes the ability to change color mid string in DrawText. While I have added some basic image filters, I’ve not done much more work on Texpac since I’ve not had many request and at the moment it does what I needed.
I plan on offering a “Pro” or enhanced version of Texpac. The basic version will remain free of charge but I will probably charge for this enhanced version, maybe about $8 or something. This new version will have some basic image filters for things that I now do in paint programs like drop shadows, outlines and glows. I find it too much work to always have to go into a paint program and create selections for all my fonts. In Texpac Pro, it’s just one click to add a nice drop shadow or outline with an alpha channel.
PacImage mod compiled under BlitzMax 1.26. The imbedded DirectX9 driver written by Doug Stastny, shows a nice boost in performance even though it already was a lot faster than BlitzMax’s default Direct7 driver. DX9 performance is now almost as fast as OpenGl performance.
Added callbacks to the DrawText in the BlitzMax mod so you can do this: callback test