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Rocks update

v1.0.1, fixed cursor key menu navigation in the “New Game” menu. Changed the “Quit” menu

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RELEASE!

Finally ready! I Cleared the leaderboard and made the Widows and Intel Mac download links active.

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No Rocks today

A release today is not looking great… I have one bug that only shows up on Mac. Also there is one enhancement I need to finish.

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Rocks Release

I should be able to release Rocks on or before April 19th.

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Texpac compile for bmx 1.30

Uploaded new PacImage module compiled under BlitzMax 1.30. It includes the ability to change color mid string in DrawText. While I have added some basic image filters, I’ve not done much more work on Texpac since I’ve not had many request and at the moment it does what I needed.

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Texpac Pro?

I plan on offering a “Pro” or enhanced version of Texpac. The basic version will remain free of charge but I will probably charge for this enhanced version, maybe about $8 or something. This new version will have some basic image filters for things that I now do in paint programs like drop shadows, outlines and glows. I find it too much work to always have to go into a paint program and create selections for all my fonts. In Texpac Pro, it’s just one click to add a nice drop shadow or outline with an alpha channel.

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Texpac compiled for 1.26

PacImage mod compiled under BlitzMax 1.26. The imbedded DirectX9 driver written by Doug Stastny, shows a nice boost in performance even though it already was a lot faster than BlitzMax’s default Direct7 driver. DX9 performance is now almost as fast as OpenGl performance.

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Callbacks

Added callbacks to the DrawText in the BlitzMax mod so you can do this: callback test

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Texpac

I have decided Texpac is going to be free but if you find it useful there is a button below for donations. I started a tutorials page. Right now it just has basic documentation for Texpac.

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New Font Selector

v.93, I re-wrote the the font selector because the performance of the previous one was terrible. this one I’m quite proud of. it only sees ttf fonts and I still have to do things like when hitting a letter it moves the selector to a font that starts with that letter or cursor keys…