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v1.0.1, fixed cursor key menu navigation in the “New Game” menu. Changed the “Quit” menu
Finally ready! I Cleared the leaderboard and made the Widows and Intel Mac download links active.
A release today is not looking great… I have one bug that only shows up on Mac. Also there is one enhancement I need to finish.
I should be able to release Rocks on or before April 19th.
Uploaded new PacImage module compiled under BlitzMax 1.30. It includes the ability to change color mid string in DrawText. While I have added some basic image filters, I’ve not done much more work on Texpac since I’ve not had many request and at the moment it does what I needed.
I plan on offering a “Pro” or enhanced version of Texpac. The basic version will remain free of charge but I will probably charge for this enhanced version, maybe about $8 or something. This new version will have some basic image filters for things that I now do in paint programs like drop shadows, outlines and glows. I find it too much work to always have to go into a paint program and create selections for all my fonts. In Texpac Pro, it’s just one click to add a nice drop shadow or outline with an alpha channel.
PacImage mod compiled under BlitzMax 1.26. The imbedded DirectX9 driver written by Doug Stastny, shows a nice boost in performance even though it already was a lot faster than BlitzMax’s default Direct7 driver. DX9 performance is now almost as fast as OpenGl performance.
Added callbacks to the DrawText in the BlitzMax mod so you can do this: callback test
I have decided Texpac is going to be free but if you find it useful there is a button below for donations. I started a tutorials page. Right now it just has basic documentation for Texpac.
v.93, I re-wrote the the font selector because the performance of the previous one was terrible. this one I’m quite proud of. it only sees ttf fonts and I still have to do things like when hitting a letter it moves the selector to a font that starts with that letter or cursor keys…