<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>ooeyug.com &#187; Texpac</title>
	<atom:link href="https://ooeyug.com/category/mysoftware/texpac/feed/" rel="self" type="application/rss+xml" />
	<link>https://ooeyug.com</link>
	<description>Indie games</description>
	<lastBuildDate>Thu, 23 Jul 2015 16:16:48 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.38</generator>
	<item>
		<title>Source code for Texpac released</title>
		<link>https://ooeyug.com/2012/source-code-for-texpac-released/</link>
		<comments>https://ooeyug.com/2012/source-code-for-texpac-released/#comments</comments>
		<pubDate>Sun, 26 Aug 2012 19:37:43 +0000</pubDate>
		<dc:creator><![CDATA[dmaz]]></dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[My Software]]></category>
		<category><![CDATA[Texpac]]></category>

		<guid isPermaLink="false">http://ooeyug.com/?p=292</guid>
		<description><![CDATA[A couple of people have asked for a linux version of Texpac&#8230; Since I don&#8217;t have a functioning installation I&#8217;ve decided to just release the source code under creative commons attribution 3.0. It compiles under BlitzMax version 1.41 and MaxGUI 1.41. Don&#8217;t forget to move dmaz.mod to the modules folder. Check the Texpac page for [&#8230;]]]></description>
				<content:encoded><![CDATA[<!-- google_ad_section_start --><p>A couple of people have asked for a linux version of Texpac&#8230; Since I don&#8217;t have a functioning installation I&#8217;ve decided to just release the source code under creative commons attribution 3.0.  It compiles under BlitzMax version 1.41 and MaxGUI 1.41.  Don&#8217;t forget to move dmaz.mod to the modules folder.  Check the Texpac page for the download..  </p>
<!-- google_ad_section_end -->]]></content:encoded>
			<wfw:commentRss>https://ooeyug.com/2012/source-code-for-texpac-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>slightly updated Texpac</title>
		<link>https://ooeyug.com/2011/slightly-updated-texpac/</link>
		<comments>https://ooeyug.com/2011/slightly-updated-texpac/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 23:03:28 +0000</pubDate>
		<dc:creator><![CDATA[dmaz]]></dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Texpac]]></category>

		<guid isPermaLink="false">http://ooeyug.com/?p=276</guid>
		<description><![CDATA[I&#8217;ve uploaded a version of Texpac that&#8217;s been sitting on my computer for quite some time. It has experimental graphic filters that I use like basic gradient and outlining. I&#8217;ve also uploaded a quick and dirty port to monkey of my bmx pacimage module&#8230; with simple example. I have a more complete version in my [&#8230;]]]></description>
				<content:encoded><![CDATA[<!-- google_ad_section_start --><p>I&#8217;ve uploaded a version of Texpac that&#8217;s been sitting on my computer for quite some time.  It has experimental graphic filters that I use like basic gradient and outlining.  I&#8217;ve also uploaded a quick and dirty port to monkey of my bmx pacimage module&#8230; with simple example.  I have a more complete version in my ugge framework.</p>
<!-- google_ad_section_end -->]]></content:encoded>
			<wfw:commentRss>https://ooeyug.com/2011/slightly-updated-texpac/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>texpac.mod for BlitzMax</title>
		<link>https://ooeyug.com/2011/texpac-mod-for-blitzmax/</link>
		<comments>https://ooeyug.com/2011/texpac-mod-for-blitzmax/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 01:01:21 +0000</pubDate>
		<dc:creator><![CDATA[dmaz]]></dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Texpac]]></category>

		<guid isPermaLink="false">http://ooeyug.com/?p=270</guid>
		<description><![CDATA[I&#8217;ve updated the texpac mod for bmx and included a mac download as well.]]></description>
				<content:encoded><![CDATA[<!-- google_ad_section_start --><p>I&#8217;ve updated the texpac mod for bmx and included a mac download as well.</p>
<!-- google_ad_section_end -->]]></content:encoded>
			<wfw:commentRss>https://ooeyug.com/2011/texpac-mod-for-blitzmax/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Texpac Tutorial</title>
		<link>https://ooeyug.com/2011/259/</link>
		<comments>https://ooeyug.com/2011/259/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 17:16:00 +0000</pubDate>
		<dc:creator><![CDATA[dmaz]]></dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Texpac]]></category>

		<guid isPermaLink="false">http://ooeyug.com/?p=259</guid>
		<description><![CDATA[oops, forgot a link to the Texpac tutorial page&#8230; Texpac old tutorial]]></description>
				<content:encoded><![CDATA[<!-- google_ad_section_start --><p>oops, forgot a link to the Texpac tutorial page&#8230; <a href="http://ooeyug.com/texpac-old/tutorial.html" title="ooeyug.com/texpac-old/tutorial.html">Texpac old tutorial</a></p>
<!-- google_ad_section_end -->]]></content:encoded>
			<wfw:commentRss>https://ooeyug.com/2011/259/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Monkey</title>
		<link>https://ooeyug.com/2011/monkey/</link>
		<comments>https://ooeyug.com/2011/monkey/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 13:12:53 +0000</pubDate>
		<dc:creator><![CDATA[dmaz]]></dc:creator>
				<category><![CDATA[ooeyug]]></category>
		<category><![CDATA[Texpac]]></category>

		<guid isPermaLink="false">http://ooeyug.com/?p=252</guid>
		<description><![CDATA[I downloaded Monkey a few months ago but since then I didn&#8217;t have much time to get into it. Now though I&#8217;m going to start and restart some projects using both Monkey and BlitzMax. First up, is combining my bmax libraries into a nice framework for monkey and updating Texpac for it.]]></description>
				<content:encoded><![CDATA[<!-- google_ad_section_start --><p>I downloaded <a href="http://www.monkeycoder.co.nz/" title="Monkey">Monkey</a> a few months ago but since then I didn&#8217;t have much time to get into it.  Now though I&#8217;m going to start and restart some projects using both Monkey and BlitzMax.  First up, is combining my bmax libraries into a nice framework for monkey and updating Texpac for it.</p>
<!-- google_ad_section_end -->]]></content:encoded>
			<wfw:commentRss>https://ooeyug.com/2011/monkey/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Texpac compile for bmx 1.30</title>
		<link>https://ooeyug.com/2008/texpac-compile-for-bmx-1-30/</link>
		<comments>https://ooeyug.com/2008/texpac-compile-for-bmx-1-30/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 03:10:04 +0000</pubDate>
		<dc:creator><![CDATA[dmaz]]></dc:creator>
				<category><![CDATA[My Software]]></category>
		<category><![CDATA[Texpac]]></category>

		<guid isPermaLink="false">http://ooeyug.com/wordpress/?p=116</guid>
		<description><![CDATA[Uploaded new PacImage module compiled under BlitzMax 1.30. It includes the ability to change color mid string in DrawText. While I have added some basic image filters, I&#8217;ve not done much more work on Texpac since I&#8217;ve not had many request and at the moment it does what I needed.]]></description>
				<content:encoded><![CDATA[<!-- google_ad_section_start --><p>Uploaded new PacImage module compiled under BlitzMax 1.30. It includes the ability to change color mid string in DrawText. While I have added some basic image filters, I&#8217;ve not done much more work on Texpac since I&#8217;ve not had many request and at the moment it does what I needed. </p>
<!-- google_ad_section_end -->]]></content:encoded>
			<wfw:commentRss>https://ooeyug.com/2008/texpac-compile-for-bmx-1-30/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Texpac Pro?</title>
		<link>https://ooeyug.com/2007/texpac-pro/</link>
		<comments>https://ooeyug.com/2007/texpac-pro/#comments</comments>
		<pubDate>Sun, 14 Oct 2007 23:11:21 +0000</pubDate>
		<dc:creator><![CDATA[dmaz]]></dc:creator>
				<category><![CDATA[My Software]]></category>
		<category><![CDATA[Texpac]]></category>

		<guid isPermaLink="false">http://ooeyug.com/wordpress/?p=118</guid>
		<description><![CDATA[I plan on offering a &#8220;Pro&#8221; or enhanced version of Texpac. The basic version will remain free of charge but I will probably charge for this enhanced version, maybe about $8 or something. This new version will have some basic image filters for things that I now do in paint programs like drop shadows, outlines [&#8230;]]]></description>
				<content:encoded><![CDATA[<!-- google_ad_section_start --><p>I plan on offering a &#8220;Pro&#8221; or enhanced version of Texpac. The basic version will remain free of charge but I will probably charge for this enhanced version, maybe about $8 or something. This new version will have some basic image filters for things that I now do in paint programs like drop shadows, outlines and glows. I find it too much work to always have to go into a paint program and create selections for all my fonts. In Texpac Pro, it&#8217;s just one click to add a nice drop shadow or outline with an alpha channel. </p>
<!-- google_ad_section_end -->]]></content:encoded>
			<wfw:commentRss>https://ooeyug.com/2007/texpac-pro/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Texpac compiled for 1.26</title>
		<link>https://ooeyug.com/2007/texpac-compiled-for-1-26/</link>
		<comments>https://ooeyug.com/2007/texpac-compiled-for-1-26/#comments</comments>
		<pubDate>Mon, 01 Oct 2007 22:33:32 +0000</pubDate>
		<dc:creator><![CDATA[dmaz]]></dc:creator>
				<category><![CDATA[My Software]]></category>
		<category><![CDATA[Texpac]]></category>

		<guid isPermaLink="false">http://ooeyug.com/wordpress/?p=120</guid>
		<description><![CDATA[PacImage mod compiled under BlitzMax 1.26. The imbedded DirectX9 driver written by Doug Stastny, shows a nice boost in performance even though it already was a lot faster than BlitzMax&#8217;s default Direct7 driver. DX9 performance is now almost as fast as OpenGl performance.]]></description>
				<content:encoded><![CDATA[<!-- google_ad_section_start --><p>PacImage mod compiled under BlitzMax 1.26. The imbedded DirectX9 driver written by Doug Stastny, shows a nice boost in performance even though it already was a lot faster than BlitzMax&#8217;s default Direct7 driver. DX9 performance is now almost as fast as OpenGl performance. </p>
<!-- google_ad_section_end -->]]></content:encoded>
			<wfw:commentRss>https://ooeyug.com/2007/texpac-compiled-for-1-26/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Callbacks</title>
		<link>https://ooeyug.com/2007/callbacks/</link>
		<comments>https://ooeyug.com/2007/callbacks/#comments</comments>
		<pubDate>Mon, 17 Sep 2007 00:10:00 +0000</pubDate>
		<dc:creator><![CDATA[dmaz]]></dc:creator>
				<category><![CDATA[My Software]]></category>
		<category><![CDATA[Texpac]]></category>

		<guid isPermaLink="false">http://ooeyug.com/wordpress/2007/callbacks/</guid>
		<description><![CDATA[Added callbacks to the DrawText in the BlitzMax mod so you can do this: callback test]]></description>
				<content:encoded><![CDATA[<!-- google_ad_section_start --><p>Added callbacks to the DrawText in the BlitzMax mod so you can do this: callback test</p>
<!-- google_ad_section_end -->]]></content:encoded>
			<wfw:commentRss>https://ooeyug.com/2007/callbacks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Texpac</title>
		<link>https://ooeyug.com/2007/texpac/</link>
		<comments>https://ooeyug.com/2007/texpac/#comments</comments>
		<pubDate>Sat, 15 Sep 2007 23:20:00 +0000</pubDate>
		<dc:creator><![CDATA[dmaz]]></dc:creator>
				<category><![CDATA[My Software]]></category>
		<category><![CDATA[Texpac]]></category>

		<guid isPermaLink="false">http://ooeyug.com/wordpress/2007/texpac/</guid>
		<description><![CDATA[I have decided Texpac is going to be free but if you find it useful there is a button below for donations. I started a tutorials page. Right now it just has basic documentation for Texpac.]]></description>
				<content:encoded><![CDATA[<!-- google_ad_section_start --><p>I have decided Texpac is going to be free but if you find it useful there is a button below for donations. I started a tutorials page. Right now it just has basic documentation for Texpac. </p>
<!-- google_ad_section_end -->]]></content:encoded>
			<wfw:commentRss>https://ooeyug.com/2007/texpac/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
