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	<title>ooeyug.com</title>
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	<link>http://ooeyug.com</link>
	<description>Indie games</description>
	<lastBuildDate>Sat, 12 Nov 2011 18:32:57 +0000</lastBuildDate>
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		<title>Framework setback</title>
		<link>http://ooeyug.com/2011/framework-setback/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=framework-setback</link>
		<comments>http://ooeyug.com/2011/framework-setback/#comments</comments>
		<pubDate>Sat, 12 Nov 2011 18:31:17 +0000</pubDate>
		<dc:creator>dmaz</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[My Software]]></category>
		<category><![CDATA[ugge]]></category>

		<guid isPermaLink="false">http://ooeyug.com/?p=285</guid>
		<description><![CDATA[ugge has been coming along very nice and it&#8217;s very easy to use but I&#8217;ve run across a problem. I&#8217;ve coded the scene graph nodes to have a number of default objects like a vector for position and a rect for size and objects for all kinds of other things. each node allocated 9 object [...]]]></description>
			<content:encoded><![CDATA[<p>ugge has been coming along very nice and it&#8217;s very easy to use but I&#8217;ve run across a problem.  I&#8217;ve coded the scene graph nodes to have a number of default objects like a vector for position and a rect for size and objects for all kinds of other things.  each node allocated 9 object by default.  the problem is that on phones, that&#8217;s a lot of objects for the monkey GC to handle.  I was finding that I couldn&#8217;t use a node for a lot sprites or for sure couldn&#8217;t use them for particles.  I could only do about 400 nodes until my frame rate dropped while I can process and draw a couple thousand if I stuck to native datatypes.  </p>
<p>So, I&#8217;ve decided to refactor my base node and &#8216;unroll&#8217; the component objects right into the base class.  this will take some time to do, bummer! </p>
]]></content:encoded>
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		<item>
		<title>slightly updated Texpac</title>
		<link>http://ooeyug.com/2011/slightly-updated-texpac/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=slightly-updated-texpac</link>
		<comments>http://ooeyug.com/2011/slightly-updated-texpac/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 23:03:28 +0000</pubDate>
		<dc:creator>dmaz</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Texpac]]></category>

		<guid isPermaLink="false">http://ooeyug.com/?p=276</guid>
		<description><![CDATA[I&#8217;ve uploaded a version of Texpac that&#8217;s been sitting on my computer for quite some time. It has experimental graphic filters that I use like basic gradient and outlining. I&#8217;ve also uploaded a quick and dirty port to monkey of my bmx pacimage module&#8230; with simple example. I have a more complete version in my [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve uploaded a version of Texpac that&#8217;s been sitting on my computer for quite some time.  It has experimental graphic filters that I use like basic gradient and outlining.  I&#8217;ve also uploaded a quick and dirty port to monkey of my bmx pacimage module&#8230; with simple example.  I have a more complete version in my ugge framework.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ugge Framework for Monkey</title>
		<link>http://ooeyug.com/2011/ugge-framework-for-monkey/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ugge-framework-for-monkey</link>
		<comments>http://ooeyug.com/2011/ugge-framework-for-monkey/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 01:10:55 +0000</pubDate>
		<dc:creator>dmaz</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[ugge]]></category>

		<guid isPermaLink="false">http://ooeyug.com/?p=272</guid>
		<description><![CDATA[I&#8217;ve been having some great success with my framework lately and things are coming together very nicely. I put a bug report on the forum and Mark said it&#8217;s an undocumented feature! this is great as that was the answer I was looking for. so that and his recent changes to generics mean I&#8217;m going [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been having some great success with my framework lately and things are coming together very nicely.  I put a <a href="http://www.monkeycoder.co.nz/Community/posts.php?topic=1748" title="bug report">bug report</a> on the forum and Mark said it&#8217;s an undocumented feature!  this is great as that was the answer I was looking for.  so that and his recent changes to generics mean I&#8217;m going to go back and rewrite/refactor a few things.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>texpac.mod for BlitzMax</title>
		<link>http://ooeyug.com/2011/texpac-mod-for-blitzmax/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=texpac-mod-for-blitzmax</link>
		<comments>http://ooeyug.com/2011/texpac-mod-for-blitzmax/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 01:01:21 +0000</pubDate>
		<dc:creator>dmaz</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Texpac]]></category>

		<guid isPermaLink="false">http://ooeyug.com/?p=270</guid>
		<description><![CDATA[I&#8217;ve updated the texpac mod for bmx and included a mac download as well.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve updated the texpac mod for bmx and included a mac download as well.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Texpac Tutorial</title>
		<link>http://ooeyug.com/2011/259/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=259</link>
		<comments>http://ooeyug.com/2011/259/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 17:16:00 +0000</pubDate>
		<dc:creator>dmaz</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Texpac]]></category>

		<guid isPermaLink="false">http://ooeyug.com/?p=259</guid>
		<description><![CDATA[oops, forgot a link to the Texpac tutorial page&#8230; Texpac old tutorial]]></description>
			<content:encoded><![CDATA[<p>oops, forgot a link to the Texpac tutorial page&#8230; <a href="http://ooeyug.com/texpac-old/tutorial.html" title="ooeyug.com/texpac-old/tutorial.html">Texpac old tutorial</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Monkey</title>
		<link>http://ooeyug.com/2011/monkey/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=monkey</link>
		<comments>http://ooeyug.com/2011/monkey/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 13:12:53 +0000</pubDate>
		<dc:creator>dmaz</dc:creator>
				<category><![CDATA[ooeyug]]></category>
		<category><![CDATA[Texpac]]></category>

		<guid isPermaLink="false">http://ooeyug.com/?p=252</guid>
		<description><![CDATA[I downloaded Monkey a few months ago but since then I didn&#8217;t have much time to get into it. Now though I&#8217;m going to start and restart some projects using both Monkey and BlitzMax. First up, is combining my bmax libraries into a nice framework for monkey and updating Texpac for it.]]></description>
			<content:encoded><![CDATA[<p>I downloaded <a href="http://www.monkeycoder.co.nz/" title="Monkey">Monkey</a> a few months ago but since then I didn&#8217;t have much time to get into it.  Now though I&#8217;m going to start and restart some projects using both Monkey and BlitzMax.  First up, is combining my bmax libraries into a nice framework for monkey and updating Texpac for it.</p>
]]></content:encoded>
			<wfw:commentRss>http://ooeyug.com/2011/monkey/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Site</title>
		<link>http://ooeyug.com/2011/235/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=235</link>
		<comments>http://ooeyug.com/2011/235/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 19:12:36 +0000</pubDate>
		<dc:creator>dmaz</dc:creator>
				<category><![CDATA[ooeyug]]></category>

		<guid isPermaLink="false">http://ooeyug.com/?p=235</guid>
		<description><![CDATA[Ok, I&#8217;ve started back on the site a little and finished the few things that kept me from pushing out the wordpress version. What do you think? The new WordPress pages are clearly not as fast as the old Rocks pages and the old Texpac pages built with just basic html, but I like the [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, I&#8217;ve started back on the site a little and finished the few things that kept me from pushing out the wordpress version.  What do you think?  The new WordPress pages are clearly not as fast as the <a href="http://ooeyug.com/rocks-old/" title="old Rocks pages">old Rocks pages</a> and the <a href="http://ooeyug.com/texpac-old/" title="old Texpac pages">old Texpac pages</a> built with just basic html, but I like the options it provides.</p>
]]></content:encoded>
			<wfw:commentRss>http://ooeyug.com/2011/235/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Finally…</title>
		<link>http://ooeyug.com/2011/finally/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=finally</link>
		<comments>http://ooeyug.com/2011/finally/#comments</comments>
		<pubDate>Sun, 23 Jan 2011 00:21:54 +0000</pubDate>
		<dc:creator>dmaz</dc:creator>
				<category><![CDATA[ooeyug]]></category>

		<guid isPermaLink="false">http://ooeyug.com/wordpress/?p=183</guid>
		<description><![CDATA[I was having the worst time trying to get 2 columns to work right. Then I ran it through a validator and found a h2 tag close with an h3 tag and a div not closed. I&#8217;m feeling much better now!]]></description>
			<content:encoded><![CDATA[<p>I was having the worst time trying to get 2 columns to work right.  Then I ran it through a validator and found a h2 tag close with an h3 tag and a div not closed.  I&#8217;m feeling much better now!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bah twenty ten</title>
		<link>http://ooeyug.com/2011/blah-twenty-ten/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=blah-twenty-ten</link>
		<comments>http://ooeyug.com/2011/blah-twenty-ten/#comments</comments>
		<pubDate>Sat, 15 Jan 2011 15:12:23 +0000</pubDate>
		<dc:creator>dmaz</dc:creator>
				<category><![CDATA[ooeyug]]></category>

		<guid isPermaLink="false">http://ooeyug.com/wordpress/?p=179</guid>
		<description><![CDATA[I was finding it difficult to find the right css elements when modifying the twenty ten theme&#8230; I got a little frustrated and decide just to build the theme from the ground up. I&#8217;m starting with just the required php from twenty ten and a completely blank css file. I have a good idea what [...]]]></description>
			<content:encoded><![CDATA[<p>I was finding it difficult to find the right css elements when modifying the twenty ten theme&#8230; I got a little frustrated and decide just to build the theme from the ground up.  I&#8217;m starting with just the required php from twenty ten and a completely blank css file.  I have a good idea what I want it to look like so hopefully this won&#8217;t be too difficult for someone new to WordPress.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Import</title>
		<link>http://ooeyug.com/2011/import/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=import</link>
		<comments>http://ooeyug.com/2011/import/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 05:03:34 +0000</pubDate>
		<dc:creator>dmaz</dc:creator>
				<category><![CDATA[ooeyug]]></category>

		<guid isPermaLink="false">http://ooeyug.com/wordpress/?p=144</guid>
		<description><![CDATA[I imported all my posts from the old site.]]></description>
			<content:encoded><![CDATA[<p>I imported all my posts from the old site.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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