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	<title>ooeyug.com &#187; ugge</title>
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	<description>Indie games</description>
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		<title>Framework</title>
		<link>https://ooeyug.com/2011/framework-setback/</link>
		<comments>https://ooeyug.com/2011/framework-setback/#comments</comments>
		<pubDate>Sat, 12 Nov 2011 18:31:17 +0000</pubDate>
		<dc:creator><![CDATA[dmaz]]></dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[My Software]]></category>
		<category><![CDATA[ugge]]></category>

		<guid isPermaLink="false">http://ooeyug.com/?p=285</guid>
		<description><![CDATA[ugge has been coming along very nice and it&#8217;s very easy to use but I&#8217;ve run across a problem. I&#8217;ve coded the scene graph nodes to have a number of default objects like a vector for position and a rect for size and objects for all kinds of other things. each node allocated 9 object [&#8230;]]]></description>
				<content:encoded><![CDATA[<!-- google_ad_section_start --><p>ugge has been coming along very nice and it&#8217;s very easy to use but I&#8217;ve run across a problem.  I&#8217;ve coded the scene graph nodes to have a number of default objects like a vector for position and a rect for size and objects for all kinds of other things.  each node allocated 9 object by default.  the problem is that on phones, that&#8217;s a lot of objects for the monkey GC to handle.  I was finding that I couldn&#8217;t use a node for a lot sprites or for sure couldn&#8217;t use them for particles.  I could only do about 400 nodes until my frame rate dropped while I can process and draw a couple thousand if I stuck to native datatypes.  </p>
<p>So, I&#8217;ve decided to refactor my base node and &#8216;unroll&#8217; the component objects right into the base class.  this will take some time to do, bummer! </p>
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		<title>ugge Framework for Monkey</title>
		<link>https://ooeyug.com/2011/ugge-framework-for-monkey/</link>
		<comments>https://ooeyug.com/2011/ugge-framework-for-monkey/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 01:10:55 +0000</pubDate>
		<dc:creator><![CDATA[dmaz]]></dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[ugge]]></category>

		<guid isPermaLink="false">http://ooeyug.com/?p=272</guid>
		<description><![CDATA[I&#8217;ve been having some great success with my framework lately and things are coming together very nicely. I put a bug report on the forum and Mark said it&#8217;s an undocumented feature! this is great as that was the answer I was looking for. so that and his recent changes to generics mean I&#8217;m going [&#8230;]]]></description>
				<content:encoded><![CDATA[<!-- google_ad_section_start --><p>I&#8217;ve been having some great success with my framework lately and things are coming together very nicely.  I put a <a href="http://www.monkeycoder.co.nz/Community/posts.php?topic=1748" title="bug report">bug report</a> on the forum and Mark said it&#8217;s an undocumented feature!  this is great as that was the answer I was looking for.  so that and his recent changes to generics mean I&#8217;m going to go back and rewrite/refactor a few things.</p>
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