Welcome to the Texpac website!
Texpac: - Oct 5, 2008
Uploaded new PacImage module compiled under BlitzMax 1.30. It includes the ability to change color mid string in DrawText.
While I have added some basic image filters, I've not done much more work on Texpac since I've not had many request and at the
moment it does what I needed.
Texpac: - Oct 14, 2007
I plan on offering a "Pro" or enhanced version of Texpac. The basic version will remain free of charge but I will probably charge for this
enhanced version, maybe about $8 or something. This new version will have some basic image filters for things that I now do in paint programs like
drop shadows, outlines and glows. I find it too much work to always have to go into a paint program and create selections for all my fonts. In Texpac
Pro, it's just one click to add a nice drop shadow or outline with an alpha channel.
Texpac: - Oct 1, 2007
PacImage mod compiled under BlitzMax 1.26. The imbedded DirectX9 driver written by Doug Stastny, shows a nice boost in performance even though
it already was a lot faster than BlitzMax's default Direct7 driver. DX9 performance is now almost as fast as OpenGl performance.
Texpac: - Sept 16, 2007
Added callbacks to the DrawText in the BlitzMax mod so you can do this: callback test
Texpac: - Sept 15, 2007
I have decided Texpac is going to be free but if you find it useful there is a button below for donations. :)
I started a tutorials page. Right now it just has basic documentation for Texpac.
Texpac: - Sept 11, 2007
v.93, I re-wrote the the font selector because the performance of the previous one was terrible.
this one I'm quite proud of. it only sees ttf fonts and I still have to do things like when hitting a
letter it moves the selector to a font that starts with that letter or cursor keys...
Texpac: - Sept 9, 2007
The previous version of the demo executable had the fmod.dll linked to it... that now fixed.
v.92 with a custom font selector is now up. Still some work to do on it, it takes a while on some machines to
go though the system font directory using bah.fontconfig. I need to either add a progress bar or just do it raw?
Texpac: - Sept 8, 2007
Site goes live!
Added Texpac PC demo. I still have some Mac examples to add. If there is a Mac BlitzMax programmer
who has/can make a "RequestFile" that allows multiple selection, I'll trade you for it!
Module: - Sept 5, 2007
Added a DX9 test example.
Module: - Sept 4, 2007
Worked on the text capabilities of the module. Now TPacImage.DrawText uses SetHandle to determine how
the whole text is drawn instead of just the individual characters. So now SetRotation and SetScale work
as expected but you still have the option of just using those to modify the individual characters.
Mac: - Sept 4, 2007
Tested some examples on a old mac G4 laptop... ssFont fps went from 80 to 130 while ssImage2 only saw
a 5-10 fps increase. I will post those PPC exes.
Hmmm: - Sept 4, 2007
It seems while many gfx cards gain some real performance when using a single texture in BlitzMax
some cards do not gain. But almost all cards do see a pretty good gain when using bitmap fonts though. Here's the
discussion...
Live: - Sept 3, 2007
Start on website.